tone is too dismissive, but his point is also too significant to ignore, especially as he goes on to explain the psychological effect. “As a first-person shooter, you get to perform and you get to watch at the same time,” he says. “The powers and pleasures of two kinds of centrality—spectator and star—have merged. An untapped possibility for synaptic closure has been realized and an historically unprecedented form of human gratification attained. No wonder those games are addictive.”2 Yes, and on